- Craig Harris, IGN Nintendo Executive Editor. While a clipper ship and canoe allow you to access new areas of the map, it's the airship that's worth holding out for. I was totally paranoid that I'd come back from school (or day care or whatever) and the game would be turned off. Kung Fu is an enigma. You play as Gizmo from a top-down perspective as he travels through a vast building to eliminate the gremlins using a variety of weapons, including a crossbow. Demon Sword is a ninja action game that plays out at a break-neck speed compared to some of its contemporaries (cough Kung-Fu cough). Then you've got "Ninja," which summoned up the best emotions from Ninja Gaiden, the Ninja Turtles and Zen: Intergalactic Ninja. But when Sunsoft had the license stripped at the last minute, it made due with what it had, and with limited editing, Journey to Silius was released. Our Fondest Memories That isn't illegal, right? Following the success of DuckTales, the iconic Disney chipmunks Chip 'n Dale received an action-packed, after school cartoon series in the late '80s. Jackal; A remake of the NES top-down shooter of the same name, graphically enhanced to take advantage of the Amiga (OCS-ECS) hardware. It was a solid companion for the early Zelda games, and perhaps a factor in why Capcom was later approached to develop some portable entries in the Zelda series for Nintendo. While maintaining breakneck speed, your suave, Bond-inspired spymobile is beset on all sides by reckless limousines, bullet-proof coups and even a helicopter dead set on chipping your pristine paint job. It was the gameplay that was at the heart of Castlevania's epic rise from unknown brand to Konami flagship. If you've played and enjoyed ExciteTruck or ExciteBots: Trick Racing on your Wii, this is the original you have to thank for them. Thank god. The inability of the NES to more accurately render detailed animations continues to be one of the system's greatest charms, though, so it's no real negative against the game, just a chuckle-worthy aside that might leave you just a bit embarrassed today. Awesome! The entire game can be played with a wingman, but make sure whoever it is can appreciate a heaping dollop of cuteness, served Japanese-style (with extra "cute" on the side). In this post I'll run down some quick reviews of the games that I have. Gameplay is balanced between controlling The Guardian in humanoid form during overhead exploration and shooting sequences and faster-paced forced-scrolling shooter sequences where she transforms into a fighter jet and blasts, and among other things, gigantic robotic alien crustacean creatures. Dracula is the bad guy? 8 posts Page 1 of 1. And I get to hit him with a whip? Unfortunately, this game didn't satisfy everyone. Game developer Compile Game publisher Brderbund Software, Inc. Game published 1988 Game perspective Top-down Game theme Sci-Fi / Futuristic 5 votes Share on Facebook Then, with enough mass amassed, you could jump onto the level-ending weight scale to trigger the opening of the stage-clearing door make it through there, and you're on to the next world. If there was ever a more perfect title for an NES game, we don't know what it was Kid Niki: Radical Ninja got it exactly right. The ever-flatulent Bub and Bob enter the Cave of Monsters in a blaze of bubble-blowing glory, trapping all manner of beasts in their sticky, spherical emissions. We'd head to Mr. Movies in Minnesota, I'd see the box art, freak out, and he'd pick up something else. It wasn't even that compelling. In Little Samson you play as one of four different characters: a mouse, a robot, a dragon and a boring ol' human boy. And explore you did. I never was satisfied with the party I formed; so half way through the game, I'd start a new game with a completely different party. Unnecessary, sure, but so necessary. Completely unlike anything else at the time. Thankfully, Sunsoft didn't throw this game into the dumpster after losing the Terminator license, because Journey to Silius is one of those seldom-played but everyone-should-play-it NES gems. Doesn't quite fit the "spacesuit" description however. It's a weird gory little body horror shooter, you're working your way through a giant planet-sized being trying to rescue a princess who's the last surviving member of her race. It had two player support so even when my feeble, under-developed child hands couldn't hack it my bro could step up and dominate and the addition of not only top view but also side scrolling portions sent my infant-like brain into convulsions. Admittedly, the exhilaration of burning past the beach-going VW beetles in your red Ferrari 328 (the F1 was significantly less radical) is indeed worthy of such high self praise. Along the way you'll score various weapon upgrades, although Kuros's trademark duds never change. Astyanax is armed with a massive golden axe which has a unique mechanic attached to it it's linked to a power meter at the bottom of the screen which depletes and refills after every attack. Each blade offered a different ability, like the Sword of Wind that shot small tornadoes and the Sword of Water that could create bridges of ice. Popo and Nana are equipped with mallets to fend off enemies on any given mountain they're climbing, but it's usually hazards of a different variety that stymie the advance of even the most ardent of Ice Climber players. The Ice Climbers, as the two starring characters are popularly known, are relentless lovers of the alpine trek, and they'll stop at nothing to climb mountain after mountain just to reach its apex, where untold valuable items can be found. Smash T.V. When Ikari Warriors came out I went berserk for it, and having no income of my own I had to beg my brother Matt (12 years older than me) to go out and rent it, which he denied time and time again. Even though I was completely taken with the new 16-bit game systems by the time this came out, Dragon Warrior IV was still one of my most anticipated games at the time. If one company was known for its amazing licensed NES games, it's Sunsoft. Made up of only five stages and a few types of enemies, a skilled gamer can get through Kung Fu in its entirety in less than ten minutes. Any discussion of Contra wouldn't be complete without a nod to its iconic 8-bit soundtrack. The permutations through Mega Man were many, giving the game great replay value. Another home port that differs from the arcade, this one has a cheat code that makes Astyanax invincible (except from pits). And Christmas of 1990 was when I finally got my hands on the game I would be obsessed with until this day. Game Boy-shmameboy! Enix had added a ton of new features to the game, and the build up to going out and getting it was up there with getting Final Fantasy II for my SNES. While friends moved on to Super NES, I made do with Kirby. When Mega Man finally hit American shores in the late '80s, Capcom couldn't have realized the gaming force it unleashed. The original Castlevania was a typical action-platformer on its facade, but once explored, the game proved to be much, much more. Known as Dragon Quest in Japan, Dragon Warrior was one of the NES's early smash hits that didn't come from Nintendo itself, even though it was released nearly three years after it saw the light of day on its native Japanese Famicom. What's more, it was a fledgling HAL Laboratory that created the series, a company more popularly-known today for the Lolo-like character Kirby. - Colin Moriarty, IGN Guides Associate Editor. This boat-based action/racing design was based on the engine the studio had developed for the classic R.C. You'll find a few other games that got thrust into the limelight the same way on this countdown, like VICE: Project Doom. And this time Mario doesn't steal the spotlight. While the first dozen or so screens will seem like a walk in the park, as you make your way deeper into the cave you'll encounter some puzzling situations. Saturday Night Slam Masters 1993 | Capcom Ad Ad - content continues below Wrestling games were extremely hit or miss in the 8-bit and 16-bit. Super Mario Bros. was a smash hit, and its American sequel was a completely different type of game. This original and its sequel, Zoda's Revenge: StarTropics II, are still fondly remembered by faithful Nintendo fans to this day for their unique and light-hearted twist on genre conventions. Death Race (1990 video game) Devilish (video game) Die Hard (video game) Dig Dug II. It also had multiple fields-of-view, from top-down navigation to side-scrolling sequences, the perspectives were mixed up considerably at a time when games were usually from one outlook only. Although you control Mickey, Minnie accompanies you throughout the Mousecapade, which plays out as sort of a puzzle-solving platformer. Developed on the same engine as Kid Icarus, and released around the same time, Metroid toned down the action-platforming found in Icarus and focused on exploration. It only took a year for Tecmo to follow-up the smash-hit status of the original Ninja Gaiden with its sequel. If that was your name in high school, nobody would have ever messed with you. The game places a greater emphasis on exploration than the first, and can get a bit confusing, but if you hop around enough you can find your way through the game fairly easily. Nonetheless, the game remains an iconic entry in the NES catalog due to its simple race-or-die gameplay. the primary challenge is to obliterate chains of arthropods that creep down from the top of the screen. You were fighting the clock, too, and if you ever ran out of torches then it was Game Over for you. My best memories of Ring King are the epic fights I had on the higher difficulty levels. It's an undeniable classic. We politely declined and purchased it later, but Showtime Video must have made a good $100 off of us on that one cartridge in the meantime. Lode Runner's saga begins some time before the NES, and many people may correctly classify it as a seminal PC title. The car is called the G-6155. And so the Battletoads Rash, Pimple, and Zits were born (kids love acne, right?). As was the case with Tetris, Dr. Mario got fast and furious the further into the game you got. It wasn't, of course, but it felt that way. You worked your opponent into submission, going for the pin, and victory gave you the chance to take on tougher challengers, but not before training your chosen warrior to be stronger with interstitial mini-games. Difficult but you get infinite continues and all enemies follow a pre-established pattern. "Blades of Steel!" I thought I knew Ninja Gaiden until I saw my friend spawning red clones that mimicked his actions. Weird, right? In the late 1980s Goonies mania was in full swing, which helps explain the countless after school sessions I spent with this perplexing Konami cash-in. Some people made maps. What a glorious game, from the overall design down to the visuals and music. You'd leap off the peaks in your path and go flying through the air, and have to adjust the angle of your descent in order to maintain your momentum and keep from crashing and you'd also have to keep an eye on your engine's temperature gauge all the while, as overheating would cause lengthy cool-down delays that would likely keep you from claiming first place. May meet, because Castlevania III allowed gamers multiple paths as they progressed through the game. Each character has its own powers and limitations, for instance the mouse makes up for its measly health meter with its ability to cling to ceilings and walls. It has been called a combination of Zelda and 1942. I bought my own cart off of eBay and experienced the wonders of this influential grinding J-RPG without the help of my peers. Go find a movie of it if you don't believe me it's amazing. I should fix that Near the end of the NES' lifecycle, puzzle games were THE craze. My mom and one of my sisters were out all day, and when they came home, my mom had an NES box in her hand. Jackal and Ikari Warriors on the NES. Now if I could only figure out what that tank game with huge bosses was. It was a darker game, with less glitzy Robot Masters. Unlike other popular cooperative games like Contra, crowding the screen with blue and green bubbles was just as enjoyable with an experienced player as it was with a total novice I believe we called them "posers" back in those pre-n00b times. Only later did I learn the convoluted history of who made what, so Hudson, I owe you an apology for my playground rants about your integrity. Maybe most surprising of all, though, is that the NES was also the first place Americans ever met Solid Snake. Your character's primary weapon is a common yo-yo, and his secondary items are equally ordinary baseballs, baseball bats and spiked cleats are all notable entries into your arsenal. In other words, it's just about everything. From a technical standpoint, Metal Storm is something of a tour de force. This game kicks a wave of unrelenting ass, so while people bitch and moan like the cartridge killed their parents I'll happily relive this dare-to-be-different classic with all its quirks. It wasn't until a decade or two later that I finally understood that a poor localization was responsible for the game's extreme weirdness. Before Baseball Stars was released in the summer of 1989, the NES wasn't looked at for its ability to simulate real sports. The Deadly Tower of Monsters. And what gamers found in Mega Man 2 was something seen in few games since a title that was virtually flawless. The visuals weren't as vibrant and the animations weren't as fluid, but the gameplay was spot-on. technology that allows it to flip from floor to ceiling with abandon. is the original masterpiece boxing game that isn't really about boxing at all. Though Nintendo didn't develop Faxanadu in-house, it's easy to see why the company decided to grab publishing rights for it in America it was a unique side-scrolling action/platformer with RPG elements reminiscent of the company's own Zelda II: The Adventure of Link. Dragon Warrior III continued to open up both the gamer's party and the enemy parties to more than one per side, creating for the first time in the series a real feeling of strategy. In this list, I explore ten of the best shooters to be released in North America for the Super NES. And who could forget Mr. X's maniacal laughter each time he defeated Thomas, keeping his kidnapped girlfriend for his own. Alternates between sidescrolling and top-down scrolling. As someone who has gone through the effort of tracking down this neglected gem of a Game Pak, I can affirm that Little Samson can hold his own with the Belmonts, Mega Men and Master Higgins' of the era. Occasionally you need to take a break from the one-Jeep-army annihilation to collect POWs from camps, but for your patience you are rewarded with even greater destructive power. Jackal - A NES top down shooter coming to the Amiga via Neeso Games gets a new demo While many of you are still waiting for Neeso Games awesome looking Arcade platformer of 'Super Delivery Boy', which is due for . The sluggish junker you start out with is soon augmented with shields and weapons of your choosing. Yes, Fred who's just hopped into the backyard and touched a radioactive reactor that mutates him into an enormous amphibious monster. Naturally, it was only a matter of time before a videogame followed the television show and toys. Mega Man 2 built upon it. Some people just aren't wired for old school gaming, apparently. It's all a bit confusing, but with little perseverance and a lot of hitting walls with your hammer you'll discover a unique hybrid adventure game worthy of the Goonies license. This is the original co-op Splinter Cell (minus the stealth part). When I lived in New Hampshire, there was a videostore that rented NES games well into the PSX era. Fusing action with platforming, and even some RPG elements, Kid Icarus is one of those key first party NES games that often finds itself ignored. It was the first game I ever played with an NES Advantage. If you can stomach the Princess in all her pinkness, her levitation ability will get you over the game's widest gaps. Mega Man 3 is the epitome of what the NES offered, and though less-fondly remembered than Mega Man 2, is another must-own for the console. It has its quirks, and the water level is insane, but it crams a lot into an NES cart. Doctor Hauzer. Little Samson is one of the most technically impressive NES titles, featuring eye candy like rotating character sprites and colossal bosses in what was ultimately a futile effort to try and entice 16-bit-smitten gamers back to their NES. But the original is still the best, which is probably why it was singled out for a Game Boy Color release ten years after its Nintendo console debut in 1999. I played this game for the first time on a vacation to Wisconsin (that was back when most kids had three NES games total, and liked it), and dug the game so much I had to own it. While Qix was never lauded for its graphical flair, the NES got not only the look but the mechanics of this strange geometric puzzler down perfectly. Take that, Zero Suit Samus in Super Smash Bros. Brawl developer Aicom had you beat to the punch nearly two decades ago. Each can be one of six diverse character classes, which dictates their role on the frontlines. I can't tell you how many hours I left my NES on simply because I wanted to show off my created course to a bunch of my friends. So what if it wasn't originally a Mario game? The ridiculousness of the premise was only matched by the difficulty of the game's control scheme, and the superb 8-bit soundtrack that accompanied all the hungry, hungry action. Navigating your way through the colorful set pieces proves a bit more harrowing than the colorful, kiddie graphics let on, making it the perfect title to impress girls with if you're nine, that is. Top-down games have been enjoyed by gamers alike for almost as long as video games have existed. Its fast-paced 2D action style made it a game preferred by those with quick reflexes, and its arsenal of weaponry, which can be chosen from a Mega Man-like menu, gave the gameplay variety, with certain weapons working best against certain enemies and bosses. Gradius' unique power-up system makes for some tough decisions: do you beef up your defenses in order to tough out that inevitable meteor shower? This fantastic racing game was the first game I owned for my NES and it kept me hooked for weeks. When one stage is cleared, Scrooge can pick from any of the remaining stages to undertake his next quest. Some of the islands' giant eggs pack ferocious but adorable dinos who will let you hitch a ride until they take damage. Starting out in fairly straightforward space environments, things soon got weird in Gradius, with levels filled with Moais shooting donut rings. I might just pretend I have the rights. Getting him to grow a body was the goal of each stage, and that was accomplished by consuming the dot/pellet/balls of semi-sentient foodstuff known as Nibbley Pibbleys. In it, there's a Qix-inspired mini-game, and in that instant, I remembered how much fun I had with the NES port during my childhood. Willow on the NES, then, was notable for having the likeness to both actors, as well as many of the supporting cast from the film it was a movie tie-in adventure developed by Capcom, and was in many ways that company's take on Nintendo's Legend of Zelda formula. But man, the game delivered. I'm still working on getting this game to Virtual Console, though Sammy (now SEGA) has no idea they even own it. Sure it was the sequel to an awesome medieval platformer, but we're pretty sure it was Fabio's bare-breasted likeness smoldering on IronSword's cover art that made this game a smash hit with kids and moms alike. But the Balloon Adaptor and Wire Adaptor didn't elude me for long, as useless as they were. You could jump, cling to walls, spew fireballs and hover with your demon wings in action stages and then chat it up with the denizens of the Demon Realm, earn upgrades and items and more. And back in 1987, the franchise started off with a bang with one of the most ambitious replica-gold-plated cartridges to ever grace the NES. We won. While The Legend of Zelda and Super Mario Bros. are unarguable pinnacles of videogame creation, if we were stranded on an island with a power source, an NES and a single game, it would unquestionably be Super Mario Bros. 3. Perhaps the one NES classic most on the minds of gamers in 2009 thanks to the recent release of its incredible Wii sequel/remake, Punch-Out!! And that's where Lolo's difficult gameplay comes in, because it's getting those icons that are the true feat. You have to deal with enemies galore and traps aplenty; the game even gave the player the option to kill his or her character off by pressing the Select button if they found themselves trapped or unable to proceed, a true testament to Lolo 3's deep and difficult gameplay built on a deceivingly-childlike facade. You can't beat that. These powerhouse efforts were complemented by a robust library of third-party titles. As the boy treks into the underground maze, Blaster Master presents its deviously challenging mixture of side-scrolling platforming, shooting, and overhead dungeon exploration with action taking place in and outside of the cockpit. Or maybe it was just that I died so much. Life Force's moderate difficulty sets it apart from its peers in a genre generally geared towards the masochistic. The cast was so memorable and the experience so well defined that many elements were kept completely intact for the recent Wii re-imagining of the game there's no improving on the perfection of King Hippo, Great Tiger or Glass Joe. Built side-by-side with Metroid on the same engine and released at identical times, Kid Icarus is often the brother that's overshadowed. It wasn't because I was awful at it (though I do remember it to be challenging), but because there was almost something exciting about getting to make a choice of where I went next. A hit among the new RPG crowd that was developing around Nintendo's 8-bit console, Dragon Warrior III continued with conventions set by, of all games, Dragon Warrior II. Teenage Mutant Ninja Turtles was a smash phenomenon in the late 1980s. Mega Man's unique approach is what initially made it so interesting to gamers. Not one, not two, but three games in one. Instead of a game that relied on epic, blind exploration and top-down dungeon-crawling action, Zelda II introduced a completely new idea for the series, and one that hasn't been revisited since. Tubular stuff, Niki. Someone brought a copy in, I played it, and instantly fell in love with it, playing over and over until I got my speed run down to around 14 mins on a real cart. Kung Fu proved how good even the most simple games can be, and it's still a title I go back and play often to this day. The heroes of Ikari Warriors, Ralf and Clark, even went on to cameo in several of those later games, you can play as them in several King of Fighters sequels, as well as the most recent Metal Slug installments. In fact, all the negative feelings around this one almost kept it off the list, but when it comes down to it Teenage Mutant Ninja Turtles was one of the greats, and a dang good title. Let me make sure I'm using the correct term. Cue Dragon Warrior III, the third game in the long-running RPG series from Enix, a game that came only a couple of years after the original landed stateside. You'd think a sword that spins would hurt you, but it doesn't. Honestly, that still amazes me, it was so much better than all of those it was nuts. This was just the beginning of the Tengen/Nintendo feud. It wasn't only the aesthetics that made the original Castlevania a great game, one that spawned one of the most popular and well-known series in gaming history. It's also the teams and roster customization including the ability to create players, mess with their stats, and pay them a salary. Before Final Fantasy, there was Dragon Warrior. Oh, wait wrong wrestling game. Despite their popularity, cooperative games were rarity on the NES and hey, when was the last time you got to spend some quality time with your little sister? That's a shame, because its blend of three different types of gameplay set it apart from the crowd and made it a classic. Tengen, an ambitious Atari-associated game developer, began releasing official NES games in 1988. I remember seeing this game being pushed on the Home Shopping Network months before it was available in stores. The game simply used the convenient foundation of the sport to construct a deceptively deep, endlessly addictive gameplay design that's all about pattern recognition, fast reaction times and comically over-the-top cartoon personalities. After all, Tetris is one of the classic games not only on the NES, but of all-time. Do you need anything else? Something about Adventures of Link scared memaybe the dark backgrounds in the forest stages, or the increased detail in the enemy designs. Throughout the game's island world, which include tropical jungles, tepid swamps and cool caverns, our man Higgins happens upon various implements of stone-age destruction, like axes and, uh skateboards. I always thought Ice Climber was just another way to repackage Mario Bros. "It's just the same game with a bunch of white," I thought. Tengen's tetris was pulled from shelves almost immediately when it was revealed that Nintendo's hold on the Tetris name stateside was legitimate. I probably played the first level of Section Z more than any other NES game I owned. And if you somehow run out of those, you can always steal one from your unsuspecting partner. 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