Also unusual is its secondary modifier of Defense. MP is also critical, especially in the earlier levels. Leveling a FFXIV Blue Mage may seem very intimidating; however, some players reach maximum level with the character within a few hours. The hardest part was NOT killing it. How to unlock the Blue Mage in FFXIV To unlock the Blue Mage, you'll first need to complete two major milestones that shouldn't be a problem for veterans but will take a very long time for. Once you hit Lv.70, this support job makes a great way of tanking. After activating it, your next "magical" blue magic spell is amplified and may be used to magic burst. On top of this, Dragoon also has great job traits; namely Attack Bonus (at level 20) and Accuracy Bonus (at level 60). Duration: 0:00:30 That said, some excellent spell options make an appearance in most Blue Mage builds. Geist Wall (Efts) available to set at 46 is another Dispel ability. Dancer provides the same level of Dual Wield as subbing Ninja for the next 10 levels here too. Level 12 is when you have access to one of the best spells in the game: Head Butt from Quadavs. On top of this, Flash can help you keep enmity. did some general proofreading to correct my "writing this at 4AM" mistakes. FANTASY is a registered trademark of Square Enix Co., Ltd. And even jobs not mentioned all get at least one little garnish. The Lv.52 footwear and Lv.54 legwear are fantastic defensive pieces. Blue Mage traits are gained differently than other jobs. In addition to being very well-tailored to the job, the story you dive into while questing for it is dripping in sublime lore. With a simple set up, I prep before each battle by casting utsutsemi, refueling (which is a MUST have once you hit lvl 48) and then metallic body which is a spell I've constantly used since lvl 8. Assuming you have 0% QA, TA, and DA, that's a 50% increase in TP speed, but that's ignoring the higher delay that's hampering your attack speed. Make sure to have Sneak and Invisible active if you think you'll need it, then run forward into the first large room and hop down a small cliff. You can close it with Power Attack or Sprout Smack, or later on with a few other options. ), and if set together for 6 points will combine to form Auto Regen. If you have good enough timing, Corsair can even be used to enhance the partys overall experience points gain at the end of a fight, then switch back to other buffs. Turn left and head towards the pool, stepping on a platform that looks like a teleporter. Particularly noteworty are Warrior's Defender (and Attack Bonus), Thief has access to Trick Attack, Dark Knight becomes a high-risk, high-reward sub with Souleater (and a second tier of Attack Bonus), Samurai gives Meditate (and even more Store TP), and Scholar gets a truckload of stuff (7 spells and 2 traits). With your ally opening skillchains, you can close ones that you normally couldnt with only a sword. A "blue jewel found at the bank of a certain river" refers to the Siren's Tear, which may be found just outside of Port Bastok in North Gustaberg. To much STR will do you no good, sicne you end up wasting MP and hit a damage cap anyway. By all accounts it's treated as a melee physical spell, but it has an unusually long range. It's one of the better physical-damage spells, and imposes a halfway-decent poison to its target. With that said, you wont even get any useful Black Magic spells. An illustrated guide to hunting Blue Magic Spells Worm bane by Amanoj: This thread is a tale of a Blue Mage's quick leveling. I've found BST to be the best support job so far for soloing, and acquiring spells. Blue Magic functions differently than any other magic in the game. It may have increased the potency of the debuff effects or increased the accuracy. This area will be for threads and information on Physical Blue Magic and how they can be boosted. Even though most of the subbed spells will be resisted, Stun will be able to land for a fraction of a second which can be used with Head Butt as a slightly longer, better stun. Be certain the tank is aware of it first, I have seen Blue mages removed from parties for shifting hate onto one person to much. Death Scissors (Scorpions) is a standout spell at level 60 as well. Pro-Tip: Equip spells for their effects first. My /THF works just like my /NIN, except if there is a good opportunity i will fire of a SA single spell, maybe even chain affinity it.. but not always. Not to mention Aspir Samba, which can drain an enemy's MP every hit, assuming it has any. However, any change at any time will lock you out of using your spells for 60 seconds, so it's best to prepare them in advance. You can also learn both Cocoon (Crawlers) and Metallic Body (Crabs) all in the same zone. While I don't expect every BLU to have the same, the least should be around 8% TA and 23% DA. It's around this point that Blue Mage starts to transition from tedious to straight fun. Choco Halo. Pro-Tip: Any amount of damage will be enough to feed a monster TP. One or two extra job traits and spells, plus the bonus stats they provide. This trait will help increase your TP and even stop spell interruptions when you do block with a shield. Filter which items are to be displayed below. Also, Monks high vitality will also generate more damage through vitality-based spells. In this sense, the Blue Mage is designed for solo play. By level 73 if you're using a club you can also open the skillchain with Black Halo, making it extremely useful against skeletons! Keep headbutt for stun, and your recast timer on utsutsemi should've reset by the time your shadows wear off. They tend have spells miss. Other Categories: As stated before, Blue Magic Skill is paramount. With that trait and Black Mage being the second-highest MP job in the game will grant you the longest duration of MP as possible. Sub-Ninja at 20, sub-Dancer at 40, or with your own spell sets at 80 will provide Dual Wield, allowing you a second sword, or even Sword/Club if the situation calls for it. Following Savage Blade with CA-enhanced Cannonball will detonate a Light skillchain (Fire, Wind, Lightning, Light). You will be automatically teleported back to Aht Urghan. Beastmaster as a support job also enhances charisma by a lot, increasing Bludgeon damage. In Halvung, talk to Waudeen. One game day must pass, and then trade Waoud the item. Scholar provides more useful spells than Black Mage. This allows a wide variety of traits to be given to the Blue Mage, based on the current situation. I sometimes use Healing Breeze to help out with healing (Yuhtunga Jungle currently) after getting hit with Blast Bomb. Blue Magic Skill: http://www.ffxiah.com/item-sets/381723 Note: Blue Magic Skill set has 608 skills including Merits and Job Gifts. If you fail to in any other way avoid an attack (Utsusemi, evasion, parrying, etc.) Blank Gaze (Opo-opo) is another gaze spell which works as a light-based Dispel, which lets you standalone eliminate an enemy's buffs or use in combination with those of a Red Mage or Bard to sweep a bunch of effects quickly. * Notifications for PvP team formations are shared for all languages. This is a working guide. Your spells are limited not only by your MP and level, but by "Set Points". Sickle Slash from level 48 and now Tail Slap from Merrows. Protect stacks with both Cocoon and defense food, making you a virtual juggernaut at low levels. The head piece sadly doesn't get as much use as one would hope. You may now become a Blue Mage! Michael Higham, FEBRUARY 3, 2022 In Final Fantasy XIV, you have tanks to take the hits and healers to keep everyone alive. It's a costly 5 set points, but provides some decent stats and inflicts reasonable damage for its 61 MP cost. After the third day, talk to him again and choose Gaze Away one more time. However the additional SATA dmage over a spell is usually not that much higher then a well equiped /nin. Even pre-75, every 10 levels gives you 1 level from every category. This requires the Blue Mage to use his/her sword and keep the skill close to cap to allow for maximum accuracy. The level 58 body piece is also top-notch. As an elvaan have have high STR from the start and good Dex, but INT is low. Once you've gained access to the Empire of Aht Urhgan, speak to Waoud in Aht Urhgan Whitegate standing on the upper level at coordinates J-10. The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. Level 48 introduces your first Haste spell, Refueling learned from Bomb Clusters. Assimilation is absolutely the most important thing you can merit. Subject gains Reraise, Float, and Haste status. You needn't rely on your party's support to keep you hasted, if you have one at all. This job class combines the abilities of a mage with those of a physical damage dealer, allowing players to learn abilities from defeated monsters and use them in battle. Recast: 0:02:00 I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. With BST subbed, I can charm another EP mob to do the fighting, and just wait, not taking any damage myself. The power of a Blue Mage comes not from a scroll, but from enduring the attacks of foes. This is a huge milestone! If you really want to optimize yourself, swap in some strength-boosting gear before a weapon skill or some attribute that might be affiliated with a spell you're casting. You gain your second ability at level 40: Chain Affinity! Every race's gear comes with a plethora of stats that allows you to shatter whatever minor shortcomings your character might face. This support job may not be as useful as others, but having additional TP means more weapon skills. It usually lasts between 0.2 and 0.5 seconds, depending on server ping and the actual length of the attack. Scholar learns Sublimation, Raise, and Reraise, Rune Fencer gains an additional rune, Auto-Regen, and Blink, Dancer grants Drain Samba II and Healing Waltz, Red Mage gains Fast Cast II, and Warrior gets Warcry. /NIN can allow you at level 24 (thanks to utsutsemi) to take on mobs that should be out of your league with little to no damage. As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. Group 2: This one's a bit more cut and dry. Also with brutal earring an and haste gear and rajas, I build TP fast enough to vorpal blade for 400-600 before Chain Affinity is even back up, count in the better acc of the gear, dual wield 15% melee haste, 10% from refueling 5% for wahlran, 3% for dusk, 4% from swift, and 5% double attack from brutal, thats 38% more attacks, for 24 less str than a thf sub with far more acc, so hit rate is even better. 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