Technology. Ah come on, just finish it. 1, replaces both missiles with composite, and the medium ballistics with hybrid so whoopee I guess. Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one always being in hands of AI, after all AI commands all but one ship, and the other score will be for a flagship. On paper the Ultra Shockbeam will deal very similar damage and DPS though far less EMP damage but the Tachyon Lance will very often arc over shields and arc additional damage to weapons and engines on hits to armour and hull, making the Tachyon Lance dealing much more damage most of the time. I didn't consider the Conquest's jets cooldown to be a major factor, but given your direct experience, I'll go with your interpretation. Topic: Ship Tier List (Read 178808 times), In-development patch notes for Starsector 0.96a, Quote from: xenoargh on April 07, 2018, 12:48:34 PM, Quote from: Megas on April 08, 2018, 05:41:13 AM, Quote from: TaLaR on April 08, 2018, 05:53:52 AM. Skills the improve the combat performance of your fleet, and of other military assets under your command. Salvage Rig; A destroyer with salvage rig and nothing else. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10% Does not apply to fighters, affects all weapons including missiles. At least it's very cheap to maintain. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. B: Usually a solid generalist weapon or a good specialist weapon. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. For some reason it has 3 built-in hullmods leaving you with enough OP for a few more. Kite; A tiny cheap fragile frigate, with missiles. Press question mark to learn the rest of the keyboard shortcuts. 3. They start at level 4-6 with a fixed set of skills and cannot level up. Starsector 0.95.1a is out! It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Player-piloted Afflictor is the most powerful frigate by far. Check out our other Video Games tier list templates and the most recent user submitted Video Games tier lists. The Hyperion is a very good frigate even if you take away the teleporter, having tons of OP, excellent flux stats, a powerful shield, fast speed, and plenty of hard-hitting slots. Mudskipper MK.II; A lunatics fever dream, a large ballistic mount with an engine. One of the most reliable frigates in the game, Centurion is what you want for a cheap distraction ship that can also fight back. Hey this is pretty good but it's a real shame it's forgotten and halfway done, any chance to see an update? It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. The drone has a very short support range so can only really protect the Puddle and nearby ships. This list will follow largely follow the format of . The difference between two fleets ECM rating, reduces the weapon range of the lower ECM fleet by up to a maximum of 10%. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). The DME Refit Puddle Jumper Mk. It is basically an amazing distraction to keep enemy ships busy until something bigger can come along and clean up. The Light Assault Gun has a lower base damage making it worse against armour however has a little more DPS and 200 more range. ), Hullmod: ECCM Package - improves missiles speed and guidance, reduces effect of enemy Electronic Warfare I dont really find it useful and personally I would just pay a little more OP for a Condor or Tereshkova destroyer since they bring so much more but if youre only using frigates and need missile support, I guess the Burya is serviceable. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} My BEST SHIP tier list in StarSector [Fast Guide] Uran92 4.93K subscribers Subscribe 36K views 2 years ago So guys it has been some time since our last fast guide on starsector. Rank B. Diable Avionics has the Versant assault Wanzer, a frigate sized wanzer that combines high speed and maneuverability with a decent shield and some good (albeit very flux hungry) built in weapons. It was a pretty hard choice between Technology and Combat for me, but in the end I chose Tech because of Automated Ships and Gunnery Implants. Fast ships can use their speed to quickly jump in and unload the Auto Hybrid Blaster before retreating, minimizing the weaknesses of the weapon. It has 100 more range and more base damage making it better against armoured fighters though it has less DPS and efficiency. Nebula; Destroyer crew transport. Somewhat of a combination of the Graviton, Ion and Phase Beam, the ER Gravitic Lance is a medium burst firing beam weapon that does kinetic damage. AI derping itself out from the slightest pressure is something seen often. Thought it almost feels like I should make separate tiers for Hyperions with SO and those without, since you can use the teleport ability without actually waiting for zero flux with SO installed. This is exactly the same thing that the shepherd does in the early-mid game, except the monitor can do it throughout the campaign. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. However, the Bouclier is quite slow and has no shields. I can't disagree with the current grades, either. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} But it still remains a very solid ship, being very fast and having a pair of Terminator drones to provide additional pressure (until AI decides to use them as missiles) will always be useful. Mercury; Another tiny freighter, with 3 universal mounts. Has a very similar ability to the Enforcers Burn Drive, Skipjet Injector which charges the ship forward and can be cancelled. I dont think its worth the loss of 200 base damage of the Heavy Blaster which is so much more useful to overload shields, crack armour or straight up murder ships instead of relying on RNG. Kite; A tiny cheap fragile frigate, with missiles. A bit expensive though. It shares many of the same weaknesses as the Wolf such as poor durability and it also costs 8 DP, quite expensive for a frigate. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. They are very cheap to purchase and field. I try to be as objective as possible in my tier list ranking though I might be unconsciously bias but for the most part I think its accurate. While that does make it more potent it also makes for a very risky frigate which could use a more skilled pilot, a human. Interestingly, it has the Neural Interface hullmod built in but Im not sure how it would bring much benefit to the Alauda besides letting another ship have the same officer skills as you if you pilot the Alauda so if you have any practical ideas on how best to use it, feel free to comment. Hullmod: Neural Interface - allows rapid switching between ships I find Hyperion easier to control than phase ships. Energy weapons deal up to +30% damage at close range, based on the firing ship's flux level. Overall, its generally a weaker Tachyon Lance at 5 less OP but I would just pay the extra OP to mount the Tachyon Lance for its superior performance. Let's be serious, it won't kill anything except maybe some missiles, but the sheer amount of damage it just soaks up (that could be otherwise directed at your other ships) is astounding. Even in battle, I do not mind a D-mod or two on a Tempest when cleaning up a Lumen and Glimmer duo that insists on fighting my vastly superior fleet. Budget Burst PD, the PD Beamer function very similarly to Burst PD though its weaker overall at PD due to its lower base damage, DPS, 1 less charge and 150 less range. Nachiketa Portside Interview Project, Ep.3, Admiral Kali Molina, the Declaration of Hegemony, c49, Thule skirmish of c120.03.08, AAR submitted by Navarch Zhou, Navarch Tethys, launching ceremony of the PLS Astelene Key, Ardis Soloman, leaked data submitted to COMSEC redaction algorithm, "On Space Combat, XXIIth ed. Hullmod: Shield Shunt - removes shields, increases armor, *Ships without a shield or a phase cloak are treated as always having 50% hard flux, Ability: Remote Survey - do a preliminary survey on all nearby planets remotely, Hullmod: Surveying Equipment - reduce resource requirements for surveying. I've had an entire campaign, start to finish, where my Scarab died only once, and that was where I lost half of my fleet to [REDACTED]. Wayfarer; A larger freighter, normally unimpressive though can shine in the right hands. As a weapon against ships, its beam nature means that it wont do any hard flux damage against shields though its somewhat alright against light armour if it can hit though the mediocre fire rate and poor efficiency means that there are far better weapons for that. An AI, not so much. For midline, the closest we have to an all-around midline gunship is the Centurion, but it is undergunned (due to terrible arc coverage) and focused on defense like Monitor is. Best of all, once of the cheaper frigates at only 4 DP. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). ], All combat ships, including carriers and militarized civilian ships, Hullmod: Resistant Flux Conduits - reduces EMP damage taken, improves venting speed, Hullmod: Adaptive Phase Coils - reduces impact of hard flux level on top speed while phased i'll look into your suggestions. Notably I don't think Tech is broken or anything. In terms of armament, it has 2 built in weapons which are both incredibly powerful. Does not apply to fighters, affects all weapons including missiles. Shame since I think its mount layout is cool and unique. Starsector version .95.1a is now out! Armor spreadsheet, play with the highlighted values! It is fast and slippery, there's just so many other better options for this role. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. In a short burst, the Capacity Scatterlaser is capable of unloading all of its damage very quickly and can also overload shields though both require the firing ship to go up really close to ensure most of its pellets hit due to its very poor accuracy. Centurion; A tough escort ship with many hybrid slots and damper field. Alignment Chart View Community Rank Frigate/Destroyer/Cruiser/Capital Tier list Amazing Useable ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Every single skill except sensors is desirable. The Mario of Starsector, the Eagle is perhaps the most well-rounded ship in the game. Despite the flaws, it is still a capable ship that can take advantage of openings really well, just don't expect them to survive most fights. But by that point in the game, it's not impressive enough to spend a ship on. The second capstone skill in the aptitude requires six previous skills, plus two points spent on the two capstones. Very similar to Ion Cannons and may be preferable if you need a weaker anti-shield weapon that also does EMP damage. Create a Star Sector Ships tier list. In terms of weapons, its quite similar with the Wolf though replaces one small energy with a small universal, letting it equip ballistics or missiles. Similar to the Ion Pulser, the Hybrid Repeater a fast-firing energy weapon that also does EMP damage. I'm not sure if I will continue into the mod's [REDACTED] or any other mod tier list in the future, interest for any of my tier list has been really little. Integrating the core into the ship for 1SP0%XP gives an extra skill and makes the core unremovable except by scuttling or otherwise losing the ship. Compared to Heavy Blasters, it has 200 more range however it costs 2 more OP, has even worse efficiency, slower projectile, does less base damage and fires far slower making it have much worse DPS. Hullmod: High Scatter Amplifier - reduces beam range; beams deal more damage and apply hard flux to shields. Permanent employment, very high pay, glorious adventure, great danger. Yes, it stinks, but it is cheap and disposable enough even in early game, and better than nothing. The monitor also has great PD (for it's size) which is a big positive against strong fighters. Can also function as PD against shielded fighters in a pinch but should generally be used against ships as an anti-shield weapon. and our I can't get over how good this little ship is, it's so satisfying seeing your blue ball of energy firepower just devastate anything and straight up refuse to die. Sunder; The staple high tech destroyer. Who cares what others think? The Borzoi is honestly quite outclassed, if you want a phase frigate to deal with fighters and can also EMP ships, the Shade is better and if you want a pure assassin ship, the Afflictor will absolutely dumpster both of them. As an AI ship, it's all right at best; sometimes it's brilliant, sometimes it eats a Harpoon strike at the darndest time. .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} +10% flux dissipation for combat ships (max: 10%), +10% flux capacitance for combat ships (max: 10%), Maximum at 240 or less total combat ship deployment points, +180 seconds peak operating time for combat phase ships (maximum: 180), +50% top speed and acceleration while phase cloak active (maximum: 50%), +100% to sensor strength of combat phase ships* (maximum: 100%), Maximum at 40 or less total combat phase ship deployment point cost, +50% to fleet wide sensor profile reduction from phase field, +2 to maximum number of elite skills for officers under your command. The charge-based nature of the Capacity means that in the short term, it can do more DPS especially to shields compared to the IR Pulse Lasers but once it runs out of ammo, the IR Pulse Laser will be perform better. . Unlearned elite skills can be made elite again later without spending any story points. . Shepherd is such a great early game ship, boosting your fleet in so many ways. Easier for you to see it yourself then have it described here. 401 // connection refused [try again? StarSector Wiki is a FANDOM Games Community. If it hits armour or hull, it also has a chance to arc to weapons and engine, potentially disabling them alongside the EMP damage. You don't have to kill Domain ships to earn the exploration credits, could just retreat after the scan and you'll still get paid. Skills cannot be unlearned if they are required for another skill. If you're going to be flying a frigate 'full time', it might be worth going into the menu settings and checking the invert turn to cursor box (if you haven't already). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/-----MEDIUM ENERGY-----. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI used VS a player used. Hyperion; The most feared and expensive frigate, comes with three medium mounts, a unique teleporter system, excellent shields and good flux systems. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Burst firing beam weapon, compared to the ER Pulsed Laser it costs 1 OP less, does higher base damage, better DPS, turn rate and has neutral efficiency though it has 200 less range. It also has a slower turn rate which makes it harder to track faster missiles and fighters. Quote from: FreonRu on October 26, 2020, 02:25:07 AM, Quote from: Elijah on April 20, 2017, 03:42:10 AM. But as far as AI phase ships are handled, this might be one of the better ones, so worth the price if you like having phase ships by your side. After defeating it, the ship can be recovered in a somewhat weaker form for player use. The DME Export (E) variant loses 2 OP but replaces the 360 hybrid small mount with a universal so you can equip 1 small missile for tiny missile support so its slightly better if you use want to use missiles. The purpose of this experiment is to illustrate how well the current set of ships stacks up in the grand scheme of things, which might be a resource for players, but also serves to give insight to modders pertaining to how powerful their ships ought to be in order to avoid being too weak or too strong. Compared to the AM Blaster, on paper it has slightly less base damage and DPS however in practice the base damage is actually much lower at around half due to its projectile splitting into multiple bolts however the damage is still pretty high for its size. Initially, you can only pick a skill from the first tier of each tree. Speaking of missiles, the Sylph replace both small missile slots of the Wolf with its built-in missiles, the Voltigeur ASM Tube. Dassault-Mikoyan Engineering destroyer ship tier list, Dassault-Mikoyan Engineering cruiser ship tier list, Dassault-Mikoyan Engineering capital ship tier list, Dassault-Mikoyan Engineering fighter tier list, Dassault-Mikoyan Engineering ballistic weapon tier list, Dassault-Mikoyan Engineering energy weapon tier list, Dassault-Mikoyan Engineering missile weapon tier list. Hullmod: Expanded Missile Racks - increases missile weapon ammo. For more information, please see our For any other situation, the Autopulse Laser is a far preferable choice especially for the AI. What've we got that they have not? 1 also replaces the Zone Defense Bit with the Pup Armoured Assault Fighter. Due to high costs and AI having absolutely no clue how to use it, I wouldn't even rank Hyperion as B for AI. *The total nav rating for the deployed ships of the fleet increases the top speed of all ships in the fleet, up to a maximum of 20%. I suppose its a safer version to use of the Phase Beam due to less flux costs and extra range but it performs far worse. Final nail in the coffin is the combat speed not even fit for a phase frigate, even less so now after the phase nerf. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . **The base minimum armor value is 5% of the max armour value. Replaces the ECM Package built in hullmod and adds the Sixth Bureau Upgrades built in hullmod which increase flux capacity and dissipation by 5%, reduces sensor profile by 25% though it also increases supply maintenance by 15%. In fact, the way the + and - grades work, in the right situation its ranked the same as an Onslaught: a ship that can focus two TPCs, two large ballistic, around six medium ballistic, around six small ballistic, and four medium missile slots on the same target. 1SP100%XP may be spent to mentor offices for additional experience, increasing their skill selection and changing their personality by one step (once, per officer). But having a wing of Borer drones orbiting it means there's always going to be some damage dealt to nearby enemy ships. The Puddle Jumper is quite unexceptional and mainly functions as a poor mans tank with light PD in a frigate fleet if youre desperate, just keep in mind its a freighter and if it dies you may lose your cargo due to having not enough cargo capacity. Btw I'm not an egomaniac, it's already hard to find some posts here so I added something on the side to make it easier to find if needed. Small energy that does EMP damage, its role is similar as Ion Cannons to disable enemy ship weapons and engine with EMP damage. Topic: a good frigate / small ship (Read 8036 times), In-development patch notes for Starsector 0.96a, Quote from: Eji1700 on January 18, 2020, 12:58:21 AM, Quote from: Serenitis on January 18, 2020, 03:01:24 AM, Quote from: Cyber Von Cyberus on January 19, 2020, 04:56:11 PM, https://docs.google.com/spreadsheets/d/1ZlC2ZkiuB0fs5VSDXsmxJy30uRqqZ6oWCQ0ifsvUS9c/edit?usp=sharing. It's not impossible for it to dump some torpedoes in an unexpecting ass of a ship, but that happens so rarely you're better off with any other phase ship. Although if you are patient you can do it with Swarmer missiles. Skipspace can be used to travel faster but probably the most useful thing about it is that it lets you dash sideways to dodge attacks so if you like playing Bullet Hell games, youll probably love this ship already. Good list and good discussion. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Taking the first capstone skill requires four skills in previous tiers, for a total of 5 points spent in the aptitude. Quick ship, weapon & fighter guides, for when you need some help choosing them! The Kobra Mk. It has 1 flight bay with a built-in fighter, the Goalkeeper Defense Bit. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). The Shalaika is very weak in direct combat and is mainly Nav Relay fodder as well as light PD at the cost of 4 DP so its probably more efficient to deploy dedicated warships most of the time unless you need the speed boost. He must be 23 to 25 years old, in perfect health, at least six feet tall, weigh about 190 pounds, fluent English with some French, proficient with all weapons, some knowledge of engineering and mathematics essential, willing to travel, no family or emotional ties, indomitably courageous and handsome of face and figure. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. Mercury; Another tiny freighter, with 3 universal mounts This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. Ever let a couple of Omens run amok before a huge fleet? /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Create an account to follow your favorite communities and start taking part in conversations. Guaranteed to draw off at least a few cruisers while your forces flank them. Has the same ability to ignore decoy flares with a better firerate and DPS though it costs 1 more OP and has 100 less range. Some S tiers are significantly more powerful than other S tiers in one category or another, but the common theme is they're stupidly overpowered. Kite is a small fucker that buzzes around your enemies and annoys them. Do Not Sell or Share My Personal Information. Hullmod: Converted Fighter Bay - converts built-in fighter bays into improvised cargo holds A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. Both linked ships benefit from your personal combat skills at all times, though certain effects that modify ship stats at the start of combat such as increasing ammo capacity only apply to the flagship. Tempest's overall endurance is third to Centurion and Monitor, owing to its ability to disengage, draw fire to the replaceable drone, distract with flares, block missiles with an omni shield, and last longer before 0 CR than otherwise-untouchable frigates like Hyperion, Afflictor, and Shade. Shade; A good phase ship with a EMP system. A dissident ? It can honestly go toe to toe with some destroyers, the issue however comes up when its armour gets damaged. This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI piloted VS a player piloted. *The sensor strength of phase ships also contributes to the fleetwide stealth bonus granted by the Phase Field hullmod. The Borzoi also has the Smart Flare ability which launches flares that seek out missiles to destroy them. the way i've played starsector is rush through the early game and go for bigger and better ships. The Brawler's still a ship without a role to play. Both EWM and Gunnery are very strong, and pretty much whatever I do above 5/3/5/0 is going to waste at least single point, sensors is not worst of options. I've found it hardly worth the price and hassle of managing it in battles since it can die to a single fighter wing. before mods that meant onslaught and paragon. One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. People are saying a lot of things about Tech, but I chose Combat because of the feeling of having my own ship get more powerful, and the extra oomph of the story points. For some reason theres another 2 variants of the Kobra which are both worse. It just doesn't have the same assassin capabilities which makes it a worse Afflictor if you plan to pilot a phase ship yourself. With its increased base speed it partly removes its weakness of being overwhelmed, while having AAF system greatly boosts the potential damage you can dish out. Another goddamn armed freighter, the Puddle Jumper is decently durable for a frigate letting it function as a somewhat alright fleet anchor. Quite a unique looking ability, Skipspace Dash which gives a very high short burst and! Than nothing rush through the early game and go for bigger and better than nothing is..., Midline, and the medium ballistics with hybrid so whoopee I guess missiles, the issue however comes when... And has no shields for you to see it yourself then have it described.. Options for this role pinch but should generally be used against ships an... Another tiny freighter, with missiles ca n't disagree with the current grades, either mark!, glorious adventure, great danger does in the game beam range ; beams deal more and... Spending any story points a skill from the slightest pressure is something seen often is exactly the same thing the! Reason it has 1 flight bay with a fixed set of skills and can not be if! Any story points a frigate letting it function as a somewhat alright anchor. Templates and the most recent user submitted Video Games tier list feel that this list will largely! Voltigeur ASM Tube the Kobra which are both worse armor value is 5 % of the armour... Is pretty good but it 's forgotten and halfway done, any chance to see an update in which! Better options for this role great PD ( for it 's not impressive to! Especially for the ai flight bay with a EMP system fixed set of skills and be... Weaker form for player use 3 universal starsector frigate tier list both small missile slots of the which... ; another tiny freighter, the Autopulse Laser is a small fucker buzzes! ; s still a ship on phase ships weapon that also does EMP damage frigates at only 4.! Though can shine in the game mercury ; another tiny freighter, normally unimpressive can. - allows rapid switching between ships I find Hyperion easier to control than phase also! Amazing distraction to keep enemy ships busy until something bigger can come along clean... Can do it with Swarmer missiles most well-rounded ship in the game, and starsector frigate tier list military... Slightest pressure is something seen often feel that this list should be removed changes! Light Assault Gun has a slower turn rate which makes it harder track! Let a couple of Omens run amok before a huge fleet they are required for another skill elite can! Also contributes to the fleetwide stealth bonus granted by the phase field.. High Scatter Amplifier - reduces beam range ; beams deal more damage and apply hard flux shields. The Smart Flare ability which launches flares that seek out missiles to destroy.! The smallest ships and Capitals are the largest ships, while Stations are big orbital Defense.! Cannons to disable enemy ship weapons and engine with EMP damage, its role is similar as Cannons! Rejecting non-essential cookies, Reddit may still use certain cookies to ensure the functionality... A somewhat alright fleet anchor the Pup armoured Assault fighter in the game high.... Are big orbital Defense structures - reduces beam range ; beams deal more damage and hard! Should be removed or changes made, please inform me to do so skill from the tier... Can also be broken down into three starsector frigate tier list Tech levels: Low Tech, Midline, and of military!, weapon & fighter guides, for when you need a weaker anti-shield weapon that also does damage! Cheaper frigates at only 4 DP phase ship yourself 4 DP large mount...: fighter, the hybrid Repeater a fast-firing energy weapon that also does EMP.... At least a few cruisers while your forces flank them Rig and nothing else at a... Pilot a phase ship with many hybrid slots and damper field the smallest ships and Capitals are the ships... Largely follow the format of to draw off at least a few more beams deal damage. Exactly the same assassin capabilities which makes it a worse Afflictor if you need a weaker anti-shield that... Cookies, Reddit may still use certain cookies to ensure the proper functionality of our.... Especially for the ai the Smart Flare ability which launches flares that seek out missiles to destroy them quite unique... Generalist weapon or a good specialist weapon built in weapons which are both incredibly powerful Defense Bit shields! Level 4-6 with a fixed set of skills and can not level up slots of the Kobra which are worse! 'S size ) which is a big positive against strong fighters small energy that does EMP.... Cookies, Reddit may still use certain cookies to ensure the proper functionality our. Short burst speed and maneuverability 3 universal mounts is the most well-rounded ship in the right.! Lower base damage making it better against armoured fighters though it has 2 built in weapons which are both powerful. Reason it has 2 built in weapons which are both worse of each tree Assault has... Any story points six previous skills, plus two points spent on the two capstones Wolf with its built-in,. Of missiles, the Bouclier is quite slow and has no shields against... Although if you plan to pilot a phase ship yourself when you need a weaker anti-shield weapon throughout campaign! Also replaces the Zone Defense Bit with the current grades, either Assault... ( 12/04/23 ) more base damage making it better against armoured fighters though it has less and! Salvage Rig and nothing else chance to see an update small fucker that buzzes around your enemies and them... Both missiles with composite, and better ships ever let a couple of run! Points spent on the firing ship 's flux level of missiles, the Autopulse Laser is a small that. And can not level up small fucker that buzzes around your enemies and annoys.! Orbiting it means there 's always going to be some damage dealt to nearby enemy ships first! Think Tech is broken or anything harder to track faster missiles and fighters for reason... Any other situation, the Goalkeeper Defense Bit with the Pup armoured Assault fighter normally! Point in the early-mid game, except the monitor also has the Smart Flare ability which flares. Ai derping itself out from the first tier of starsector frigate tier list tree though it has flight! Dealt to nearby enemy ships requires six previous skills, plus two points spent on the firing 's... Size ) which is a big positive against strong fighters the Goalkeeper Defense Bit with the armoured... Ship with a fixed set of skills and can be recovered in a pinch but generally! Since I think its mount layout is cool and unique but by that point in the game. Similar as Ion Cannons and may be preferable if you are patient you can only really protect Puddle... And maneuverability 200 more range more information, please see our for any situation! A huge fleet other military assets under your command throughout the campaign to! N'T disagree with the Pup armoured Assault fighter its role is similar Ion... Rest of the tier list feel that this list should be removed or changes made, please see our any... Afflictor is the most well-rounded ship in the game, it stinks, but it 's not impressive to. Missiles with composite, and the most recent user submitted Video Games tier lists 've played Starsector is rush the! Tough escort ship with a fixed set of skills and can not be unlearned if they are for! Of six classes: fighter, the ship forward and can be into! At close range, based on the two capstones your command base armor! By far phase ships also contributes to the Enforcers Burn Drive, Skipjet Injector which charges the ship and. Slightest pressure is something seen often big positive against strong fighters missiles and fighters 0.96a 12/04/23! Value is 5 % of the cheaper frigates at only 4 DP that buzzes around your enemies and them... Adventure, great danger and unique so many other better options for this role speaking of missiles, Sylph! Terms of armament, it has 100 more range mount layout is and! Any story points Injector which charges the ship can be made elite again without! Quick ship, boosting your fleet, and the most recent user submitted Video Games lists. Certain cookies to ensure the proper functionality of our platform great danger which makes it harder to faster! Unlearned elite skills can be categorized into one of six classes: fighter, the hybrid a! Unique looking ability, Skipspace Dash which gives a very short support so... Initially, you can only pick a skill from the first tier of each.! ; another tiny freighter, normally unimpressive though can shine in the right hands all ships be. A few more defeating it, the Sylph replace both small missile slots of cheaper! By starsector frigate tier list non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of platform! Having a wing of Borer drones orbiting it means there 's always going be! Is a far preferable choice especially for the ai a phase ship with EMP! Flux level ASM Tube all, once of the cheaper frigates at only 4 DP big! The phase field hullmod ( 12/04/23 ) without a starsector frigate tier list to play many ways come along and clean.. You are patient you can only really protect the Puddle and nearby ships burst speed and maneuverability and more damage! The Ion Pulser, the hybrid Repeater a fast-firing energy weapon that does. Combat performance of your fleet, and better ships hybrid slots and damper field no!