Class: 41st-level arcanist (mentalist) Hit Points: 74. Once per turn when you take damage, you can reduce the amount by an amount equal to your charisma modifier + half your Warlock level (minimum of 1). He is more powerful than almost any player character will be able to achieve, capable of influencing the entire multiverse with his actions. While being cast, the cantrip counts as a warlock spell for you. Its bonus to hit on attack rolls is equal to your own to make spell attacks, and it's damage is still lightning, but deals a base of 2d8 and an additional +1d8 at 9th, 12th, and 15th level. You understand that your entire reality is pencil marks on a paper and that every action is determined by a roll of some dice. However, his magic is incredibly powerful and always seems to help carry the day. You regain the ability to use this feature after a long rest. In addition, you are immune to being charmed or frightened. Those who gain this blessing are known as ravenkin, and from that point on they are never truly alone. Aspects/Aliases The creature can repeat the saving throw at the end of each of its turns, ending the effect on a successful save. You can now communicate with all felines, such as panthers and lions, as well as cats. Despite this, Alassra wins the respect of many for how much raw power she can channel when she wants to. Known for their cunning and greed, the nature of your patron depends on which type of dragon you bound yourself to. At 10th level, you may call forth the Spark of Life from a recently dead creature. You cannot do this again until 24 hours have passed since you regained your 9th level spell slot. This antimagic field moves with you. You have entangled yourself into a pact of many. Whatever this creature's purpose, it has gifted you some measure of its imperceptible power. Make authentic-looking D&D homebrews using Markdown . You can confer the protection of the spirits onto others. You do not need to pick the same emotion to influence for both creatures. You can reach out and touch the mind of another, imprisoning it with the horrors of the torturous voices that come from your patron. A container loses this property when you are no longer touching it. You gain resistance to lightning and thunder damage. The Karsus Avatar spell was, I think, a 12th level spell which is now beyond mere mortals with the changing of the weave. The target must make a Wisdom saving throw, on a failed save the target must use its reaction to move its speed towards you. with them. The target must succeed at a Charisma saving throw or drop to 0 hp. The spell he attempted to use for that, Avatar, is listed in his prepared spell list.) The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. You gain a pool of d8s equal to your Warlock level. If a creatures saving is successful or the effect ends for it, the creature is immune to your Draconic Aspect for the next 24 hours. However, in the end, it wasn't hard to have himself assigned to the ongoing Istani efforts in the woods, hunting for old ruins and ancient magic. Karry[3]Bugbrain[3] Krampus stands 14 feet tall and weighs 1,000 pounds. Whenever you finish a long rest, you can choose one skill or tool proficiency that you lack and gain it, as the voice gives you instructions on this new proficiency. The Grand Crystal lets you choose from an expanded list of spells when you learn a warlock spell. Celestial Patrons are powerful beings of the Upper Planes, like solars, ki-rin, unicorns and empyreans. 2010.03.03 07:43 meinsla A community for 2D & 3D RPG Making, Sprite design, and miscellaneous game making. Emperor Duulket Ariakas is one of Dragonlance's most dangerous villains. You gain proficiency with medium armor, shields, and martial weapons. When you cast mage hand, you can make the spectral hand invisible. Your pact represents a commitment to this cause. If you spend 10 minutes in an area under dim light or darkness, you lose these benefits. As such, the whole universe has an incentive to keep you and your merry band of mates alive; if you all died, the whole thing collapses. You don't need any material components, and the elemental is always of the same element as your patron, regardless of what type of terrain you cast the spell on. At least in the Forgotten Realms, no wizard is considered to have ever eclipsed Karsus in power. You have incorporated enough reinforcing materials into your body to become somewhat resistant to physical damage. A few quick explanations: Firstly, Karsus is an eccentric genius who has understood even the most powerful magic innately from his youth. On a failed save, a creature takes 10d10 bludgeoning damage and is knocked prone and stunned until the beginning of your next turn, while literal stars orbit its head. At 14th level, when you deal damage to a creature, you can roll a d100. The die becomes a d6 at 6th level, and a d8 at 14th level. A metallic patron might want you to protect the innocent or uphold the virtues they hold dear. was arguably the most powerful mage who ever lived. Such patrons of these warlocks can include ancient treants that have lived for millennia, gods that oversee nature, and residents of the Feywild like dryads and eladrin who have a strong connection to nature. Your attachment to your patron has allowed you to also touch the mind of others. You do not have to concentrate on the spell. Your patron is able to transport other versions of yourself to aid you in battle. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. Your pact is with a being that is extremely keen on how the emotions of mortal beings are, preying on the weak and controlling every aspect of their mind, either to sow discord or to force them into being a thrall. Once before the start of your next long rest, you can perform a special ritual by offering your spiritual guide the carcass of a beast with a CR of 1/2 or lower. They exist in a state of undeath that amplifies the wizard's power. Additionally, you can attempt to cast any cantrip that you do not know from the wizard spell list. After using this, you must finish a short or long rest before you can use it again. As a bonus action, you grow long, sharp claws that last for 1 minute. Starting at 10th level you may use an action to beckon to a frightened enemy that can see you. The following spells are added to the warlock spell list for you. The rules of Dungeons & Dragons strive to have no one class be more powerful than others. Once you use this feature, you cant use it again until you finish a long rest. His cheeks . D&D's Forbidden Spells Of Netheril. And that trees roots are intertwined with The Nether Scrolls (in tree form), keeping him sealed away. Through this implant, you learn one cantrip from any classs spell list, which counts as a warlock cantrip for you and doesnt count against the number of cantrips you know. You are immune to being charmed and frightened. You have advantage on saving throws against being charmed or frightened. They fear that they are next and such fear spreads easily through the hearts of the cowardly. Starting at 1st level, your pact allows you to prepare a spell for later usage. Your main method of communication with the spirits around you, as well as your spiritual guide, is through embedded practices of intense song and dance. However, it does not directly oversee you. Basic information Beginning at 10th level, your long-standing loyalty to the Brand has afforded you a suite of benefits. You learn the spell suggestion. Your pact may have been made as a deal to bring you back to life, as a servant of your patron, or perhaps it was to prevent the death of a loved one, kept alive only by your patron delaying the inevitable. Do Not Sell or Share My Personal Information. You are able to draw power directly from the sun to bolster your abilities. You gain proficiency in two skills of your choice from the following list: Arcana, History, Investigation, Nature, Religion. 3. This is Karsus, and you wanted a Storm of spells. Starting at 14th level, you can choose to protect yourself from magical attacks. As a reaction to a creature within 30 feet of yourself being reduced to 0 hit points, or failing a death saving throw, you can restore hit points to the creature equal to three times your warlock level. Knowing this, though, allows you to temporarily turn things heavily in your favor, though it runs great risk of offending the other players or even the DM. However, as his education progressed, Karsus was sent out into the world to observe Istani military actions. A willing creature can choose to fail this saving throw, and a creature can repeat this saving throw at the end of each of their turns, ending the effect on a success. When you make a saving throw, you can use your reaction to gain advantage on the save. On a roll of 4 or higher, the attack instead misses you, regardless of its roll. When you make a d20 roll with advantage, you can choose one creature you can see within 30 feet of you. As an action, you can cause that creature to make an Intelligence saving throw. The fate of death awaits everyone, and when it beckons, no one can refuse its call. Dahlver-Nar rewards fast healing and/or regeneration. You dont roll on this table when you do so. Secondly: during the time of Netheril, magic could go above 9th level, which is why he currently has spell slots above the normal limit. Aside from being one of the most prolific creators of D&D magic items ever, Laeral is also fully capable of overpowering most other spellcasters in the setting. When you revert to your normal form, you return to the number of hit points you had before you transformed. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus. Masculine Doesn't mean it can't be cast of course, you could make it a prolonged ritual so that the PCs have time to stop it. Doing this incurs a -2 penalty to your Strength and Dexterity scores for 10 minutes. Now he offers his patronage to lesser reality-shapers in the hopes that one of them will discover the means of his escape. You roll a 1d6 to determine each beams damage type after a hit. Your guide feels rather detatched for someone who is supposed to be overlooking your progress. He was not simply Karsus the Ravenkin; he was the Raven Queen, who for a time incarnated in the form of Karsus. Entering into a pact with a Celestial grants the Warlock a touch of the holy light that touches every corner of the multiverse. Press question mark to learn the rest of the keyboard shortcuts. You gain proficiency in Intelligence saving throws and immunity to psychic damage. Once you use this feature, you cant do so again until you finish a long rest, unless you expend a warlock spell slot to do it again. At 10th level, you can roll a d6. He had to pull some strings and con his family into pulling others. Your guide can't help but make sarcastic remarks at every opportunity available and it's starting to get on your nerves. In addition you gain immunity to fire. Starting at 6th level, your grimoire is capable of drawing in and negating harmful magical effects. The Wild Guardian lets you choose from an expanded list of spells when you learn a warlock spell. Your dread die changes when you reach certain levels in this class. Fiends. As an avatar of death, Karsus incarnated the death aspect of his deity. This was a bigger problem in previous versions of our world, but has gotten better over time. You must complete a long rest before merging your consciousness with your grimoire again. You can cast the spells silent image and major image at will without using a spell slot or spell components, and you can concentrate on one of these spells in addition to another spell. The following spells are added to the warlock spell list for you. At the end of a long rest, you can choose a number of creatures up to your Charisma modifier (minimum of one creature), and split the gold cost amount that is waived through your Credit Check in any way you see fit. RELATED: D&D: 10 Characters To Inspire Your Next Wizard. You can use this feature a number of times equal to half the number of known invocations (rounded up) and regain expended uses at the end of a long rest. Deep in caverns or in the astral plane, crystals lie throughout the world as objects of beauty and radiance, and for spellcasters, items of power. At 10th level you double your jumping distance, and triple it if you have a running start. At 1st level, you gain advantage on Persuasion and Deception skill checks when interacting with friendly NPCs. It also made him functionally insane - he could do practically anything he wanted without consequence and he behaves like an excited child most of the time. Not all 5 minutes of the spell must be used consecutively. Quentin led his people in an invasion of Gloomwrought, and the Emissaries repelled them. The skill the wearer chooses must be one that isn't already benefiting from a feature, such as Expertise, that doubles its proficiency bonus. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Starting at 1st level, you gain bursts of speed in moments of high adrenaline. Your patrons wealth buys you into previously unknown secrets. You are resistant to fall damage and do not take damge from falls of 30 feet or less. Sometimes, a gambler with an exceptionally powerful will might come into direct contact with this force, and surrender their soul in exchange for a lifetime of impossibly good luck. Starting at 14th level, you can use an action to ward yourself against the magic of other spellcasters. The Operator allows you to choose from an extended list of spells when you learn a warlock spell. On a failure, the additional damage dealt by the spell increases to a d8, they suffer additional necrotic damage from all sources equal to your proficiency bonus, and they have disadvantage on saving throws against your spells and abilities. You have formed a pact with an ancient protector of the forests. Evil priests and mages sometimes summon fiends to the material world to do their bidding. He's known for his powerful magic inventions, many of which keep Ravnica functional. You both are trying to find a solution to this problem. You have enough information about the target that you can pass yourself off as the person by drawing on its memories, but you don't gain any secrets. Karsus, the Momentary God was, at a time, one of the greatest of the Netherese mages, perhaps even the greatest. The effect also ends for the creature if you use your action to do anything else, or if you move more than 60 feet away from it. [16], Exposure to heavy magic and Karsus's own proximity also led to the creation of the karsites, a race of people born with an inherent distrust of magic as well as a natural resistance to it. You learn the eldritch blast cantrip if you havent already. Your alternate self imparts upon you valuable knowledge from their time as a patron. You regain all uses on a short or long rest. When doing so, your eyes glow and you must place your hand or hands on the head of the opponent, and if successful their eyes and mouth will glow as well as they are told directly the will of the Titan. At 10th level, when comically convenient, you can use your bonus action to turn sideways and become completely flat or to return to return to three-dimensions. Karsus was the mortal incarnation of a deity who holds sway over death. This effect ends once the creature can no longer see you, is further than 60 feet from you, or takes damage. Once you use this feature, you cant use it again until you finish a long rest. At 1st level, you grow a sharp pair of retractable fangs, and gain a powerful thirst for blood. Choose a number of creatures within the range of the spell up to the number of beams you can cast. 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